How Do You Make a Game Fun? A Roguelike Dev's Playtesting Process
Finding the fun is not a brainstorm. It is a loop. Tony Valcarcel on weekly playtests, raw notes, and the north star keeping Sector Scavengers honest.
Finding the fun is not a brainstorm. It is a loop. Tony Valcarcel on weekly playtests, raw notes, and the north star keeping Sector Scavengers honest.