Visual Novel Visual Novel Tutorial - Episode 1: Getting Started with Makko AI Creating an interactive visual novel in 2026 has evolved from manual scripting to intent-driven game development. By using an AI game development studio like Makko,
AI Game Development Building a Minecraft-Style 3D Game With AI: A Makko Example Minecraft-style games are characterized by voxel-based environments that prioritize systemic depth—such as procedural generation, persistent world states, and vertical exploration—over traditional high-fidelity graphics.
AI Game Development How to Add Animated Characters to a Game Using Makko Adding animated characters to a game is one of the most common friction points in early development. Creators often struggle with managing animations, aligning assets,
AI Character Creator AI Character Creator vs Sprite Sheets: What’s Actually Happening “AI character creator” and “sprite sheets” are often discussed as if they are competing tools. They are not. They represent different stages of the same
Agentic AI How Agentic AI Chat Builds Game Logic Agentic AI Chat builds game logic by allowing creators to describe what should happen in a game using plain language. Instead of writing code, creators
AI Game Development Makko vs Godot: AI-Native Workflow vs Open-Source Game Engine Makko and Godot are both used to build playable games, but they are designed around very different assumptions about how game development should work. Godot
AI Game Development Makko vs Unity: When AI Replaces Manual Game Development Makko and Unity can both be used to create playable games, but they are designed for fundamentally different stages and styles of game development. Unity
Intent-Driven Game Development What Is Intent-Driven Game Development? Intent-driven game development is a way of building games where the creator specifies what should happen rather than how to implement it. Instead of writing
AI Game Generator AI Game Generator From Text: How to Build Games Using Natural Language An AI game generator from text allows creators to build playable games by describing mechanics, characters, and behavior in natural language instead of writing code.