Roguelike Roguelike Devlog: Redesigning a Game UI With an AI 2D Game Maker How rapid prototyping with an AI 2D game maker fixed an overloaded roguelike command deck: a Sector Scavengers devlog.
AI Game Art Generator AI Character Generator for Games: How to Create Consistent 2D Characters With AI Most AI image tools generate one character at a time with no guarantee the next one matches. This guide covers how an AI character generator built for games solves the consistency problem — from concept art through animation to a playable build.
AI 2D Game Maker Make a 2D Game With AI: Art, Characters, and a Playable Game From One Platform Making a 2D game with AI is a pipeline decision, not a single tool decision. This is the complete Makko workflow — building the visual world in Art Studio, then turning that art into a playable game in Code Studio, all without writing code or drawing anything by hand.
How to Make a Game Without Coding How to Make a Game Without Coding: The Complete AI Walkthrough Free AI game maker with no coding required. Makko gives you concept art, characters, animations, and a playable 2D game from one platform — no drawing skills needed.
AI Game Art Generator AI Game Art Generator: Characters, Backgrounds, Animations and Why Consistency Is the Hard Part Most AI game art generators solve one piece of the puzzle and hand the rest back to you. This is a complete breakdown of what a full-pipeline generator actually covers — and why consistency across your whole game is the problem worth solving first.
Vibe Coding Vibe Coding Games: The Complete Beginner's Guide to Building Without Writing Code Vibe coding games means describing what you want and letting AI build it — no syntax, no compiler errors, no prerequisites. This is the complete beginner's guide to making a 2D game without writing a single line of code.
AI Game Development Why Your Attacks Aren't Registering: Hitbox Alignment Explained for 2D Games Your attacks miss. Your character gets blocked by nothing. Your collision feels completely wrong. None of that is an art problem. It is a hitbox problem — and this is how you fix it.
AI Game Development From Alignment to Hitboxes: The Full 2D Pixel Art Character Pipeline (Week of March 24) This week's content followed one thread: getting a 2D pixel art character to behave correctly in a game engine. Alignment, anchor points, debug collision boxes, and hitboxes as a connected pipeline — not isolated tips.
AI Game Development What Is Makko Art Studio? The AI Game Asset Generator Built for Game Developers An AI game generator and a traditional game engine can both produce playable games — but they are not competing for the same job. This is the clearest comparison of what each tool is actually designed for.
AI Game Development The Team Behind Makko AI: Amazon, PAX, and a Different Vision for Game Development Most game development tools are built by engineers for engineers. The assumption baked into their design is that the person using them already knows how
Sprite Animation Sprite Animation Alignment: Anchor Points, Scale, and using Characters in multiple games A complete walkthrough of Makko's Alignment Editor, covering how to scale characters to fit their game world, set anchor points correctly, and understand the critical difference between manifest-specific and global edits in a multi-game asset pipeline.
Sprite Animation Sprite Animation Workflow: Asset Hygiene, Anchor Points, and Getting Game Characters Right A complete weekly breakdown of Makko's sprite animation workflow, covering anchor points, asset pipelines, jump animation, the action layer, and why your character's emotional pacing starts with frame count.