Vampire Survivors-Style Game and Art With AI: Prompt to Prototype This is a guide about the art: a full Vampire Survivors-style set that stays in one style, a hero with real animations, the first
AI Game Development How to Write Your First Prompt for an AI Game (What the Makko Team Actually Does) Three approaches from the Makko team on writing a first prompt that actually works. Jeremy, Tony, and Cesar each do it differently. Here is why.
Indie Game Development How Do You Make a Game Fun? A Roguelike Dev's Playtesting Process Finding the fun is not a brainstorm. It is a loop. Tony Valcarcel on weekly playtests, raw notes, and the north star keeping Sector Scavengers honest.
AI Game Development AI Game Development Devlog: How I Built 100 Game Cards in 7 Days Using Makko How Makko AI built 100+ card assets for a roguelike in 7 days and under $500. Full walkthrough of card mechanics, design questions, and art pipeline.
AI Game Development No-Code Roguelike: How I Shipped a Full AI-Generated Game in 10 Days (Devlog #1) TL;DR: I prototyped the core gameplay loop for a roguelike in 10 days using Makko.ai for every line of code, every asset, and