9 Character Art Mistakes That Break a Cast Nine faults that make a group of characters look like they came from different games. Every one is a missing written decision rather than a drawing failure.
Pixels Per Unit, Explained for 2D Games What pixels per unit means, how it sets sprite size and camera size, how to pick one PPU for a whole project, and what Godot and GameMaker do instead.
Why Your Character Sinks Into the Floor 2D character sinking into the ground? Check the pivot, the collision shape, the floor collider and draw order. Fixes for Godot, Unity and GameMaker.
Sprite Pivot Points: Where to Put Them and Why Where should a sprite pivot go? Bottom center for characters, center for spinning items, the grip for weapons. Settings for Godot 4, Unity and GameMaker.
Why Your Character Changes Size Between Animations Your character shrinks or grows when it switches from idle to walk? Here are the three setup causes and the fix: lock cell height, size to one reference.
8 Places to Get NPC and Crowd Art for a 2D Game Ranked on cost per character at acceptable fidelity, not on quality, because a background character does not need what the player character needs.
How Much Art Does a Character Who Is Not the Hero Deserve? Screen time sets the budget, reading load sets the shape. Five tiers, what each one gets, and the arithmetic for a cast of eight done two ways.
Getting Character Scale Right Across a Whole Game Scale is a web of relationships, not a number. Pick one reference height, express everything as a ratio to it, and catch the drift before it ships.
Telling Your Characters Apart at a Glance The silhouette test everyone runs is the wrong test, because it is run one character at a time. The line-up test, and what fails first at distance.
8 Color Mistakes That Make a Game Look Amateur Almost every one is a value problem wearing a hue costume, and value is measurable while hue is taste. Eight faults, each with a test you can run in a minute.
Building a Cast, Not a Character A cast is a system of relationships. Six properties held constant, four varied on purpose, and how to add a character later without it looking added later.
10 Color Palette Tools and Resources for Game Artists (2026) Most palette tools help you pick colors and almost none help you enforce them. The list is split by which of the three jobs each entry actually does.