AI Game Art Generator How We Built a Complete Game Art Visual Brief in One Makko Session Build a complete game art visual brief in one Makko session. World atmosphere, color palette, faction materials, and your first enemy character.
Makko vs Rosebud Makko AI vs Rosebud AI: Which Is Right for Your 2D Game? Makko AI and Rosebud AI compared. See which AI game maker wins for 2D art, consistency, no-code game building, and free tier value.
AI 2D Game Maker Makko AI Is Live: Make 2D Games With AI, No Drawing, No Coding Makko AI launches publicly today. Create characters, backgrounds, animations, and playable 2D games by describing what you want. Free to start.
Indie Game Development Why Solo Devs Don't Finish Their Games (And How to Fix the Art Problem) Most solo devs quit because they can't draw. Makko Art Studio removes that barrier. Build animated game characters from a text description.
Indie Game Development How Do You Make a Game Fun? A Roguelike Dev's Playtesting Process Finding the fun is not a brainstorm. It is a loop. Tony Valcarcel on weekly playtests, raw notes, and the north star keeping Sector Scavengers honest.
AI Game Art The Right Way to Build Game Art With AI - Week of March 30 This week started with the invisible box that breaks your pixel art character and ended with the system that makes your whole game look like
Devlog Roguelike Devlog: Redesigning a Game UI With an AI 2D Game Maker How rapid prototyping with an AI 2D game maker fixed an overloaded roguelike command deck: a Sector Scavengers devlog.
AI Character Generator AI Character Generator for Games: How to Create Consistent 2D Characters With AI Most AI image tools generate one character at a time with no guarantee the next one matches. This guide covers how an AI character generator built for games solves the consistency problem — from concept art through animation to a playable build.
AI Game Development Why Your Attacks Aren't Registering: Hitbox Alignment Explained for 2D Games Your attacks miss. Your character gets blocked by nothing. Your collision feels completely wrong. None of that is an art problem. It is a hitbox problem — and this is how you fix it.
AI Game Development From Alignment to Hitboxes: The Full 2D Pixel Art Character Pipeline (Week of March 24) This week's content followed one thread: getting a 2D pixel art character to behave correctly in a game engine. Alignment, anchor points, debug collision boxes, and hitboxes as a connected pipeline — not isolated tips.
AI Game Development AI Game Development Devlog: How I Built 100 Game Cards in 7 Days Using Makko How Makko AI built 100+ card assets for a roguelike in 7 days and under $500. Full walkthrough of card mechanics, design questions, and art pipeline.
AI Game Development The Team Behind Makko AI: Amazon, PAX, and a Different Vision for Game Development Most game development tools are built by engineers for engineers. The assumption baked into their design is that the person using them already knows how